GLOSSARY

INFORMATION ABOUT THE
361 EXTENDED REALITY GLOSSARY

GLOSSARY

INFORMATION ABOUT THE
361 EXTENDED REALITY GLOSSARY

Virtual Reality Glossary

GLOSSARY

TermDefinition
AI TrainingTeaching about the possibilities of Artficial Intelligence.
Animated LearningThe idea of animated learning is to fulfil a cognitive function, where animations support students' cognitive processes that results in understanding the topic.
AR TrainingAR training provides a sense of a real-world environment whose elements are added by computer-generated input.
AR WorkshopA workshop to introduce or teach people about AR.
Artificial IntelligenceArtificial intelligence (AI) is the ability of a machine/computer to do jobs that would normally be completed by a human.
Audio LearnersAudio learning is learning through listening.
Augmented RealityIn Augmented Reality (AR) the surrounding natural environment is added with a layer of digital content.
Augmented Reality TrainingAR training provides a sense of a real-world environment whose elements are added by computer-generated input.
Augmented Reality WorkshopA workshop to introduce or teach people about AR.
Augmented Reality SeminarA seminar to introduce or teach people about AR.
Automated LearningNon-instructor-led Training in forms of computer-based training (CBT) or Web-based training (WBT), or the user practising with the programmed computer.
AvatarA virtual representation of the user within the Virtual Reality.
Blended LearningBlended learning combines a traditional classroom and e-learning, often with a greater focus on the use of technology.
Business GamesGames developed for Employee Training Purposes.
Corporate TrainingTraining for enterprises aiming to develop the co-workers.
Computer Supported Cooperative Learning (CSCL)CSCL is an approach where learning takes place via social interaction over the internet or the computer.
Computer-Based Training (CBT)Computer-Based Training (CBT) are training programs working over the computer.
Cross Media TrainingCombing differnet medias and technologies into one form of Training.
Cross TrainingCombining differnet approaches into one form of Training.
CurriculumA curriculum is a group of similar courses put together for a higher learning result.
Custom LearningCustom Learning is a diverse variety of learning programs, that address the unique learningneeds of individual students.
Digital EducationDigital Education uses known learning methods which are accompanied by technology.
Digital Competence TrainingDigital Competence Training enables to adapt in the area of ICT in exponential times.
Digital LearningDigital Learning means effective learning supported through technology.
Digital Training PlatformA Digital Training Platform is web-based and offers a diverse varity of training programms.
DigitalizationDigitalization means the digitization of everything that can be digitized.
E-LearningE-Learning is learning with electronic media, typically accessed over Internet.
Employee DevelopmentEmployee development is the process of an employee aquiring new skills and knowledge, which he improves his work performance.
Eye - Tracking The ability for a head mounted display (HMD) to locate the users eyes versus their head.
Experiential LearningExperiential learning is a method of educating outside of the classroom and is practised through first-hand experience.
Field of ViewThe FOV (abbrevation) is the number of degrees the user grasps in the VR visual area.
Game-Based LearningLearning Integrated with Games and other learning-by-doing methods.
Gamification LearningGamification uses game elements, which motivate to keep playing it, and introduces it in a non-game situations.
Generative LearningGenerative Learning is based on current knowledge combined with experimentation, to generate new knowledge.
Hands-On TrainingHands-on Training is learning by doing instead of learning through reading/listening.
Hybrid InstructionHybrid Instructions are delivered through a mix of a typical classroom setting and virtual learning environment, where teachers and students are present.
Immersive LearningImmersive learning places learners in an interactive environment, to replicate scenarios or to teach skills.
Integrated On-the-Job TrainingTraining methods that are directly applied on-the-job.
Interactive TrainingInteractive learning is a mix of theory and hands-on practises.
Leadership DevelopmentLeadership Development improves the performance of supervisors.
Learning AnalyticsLearning analytics is the handling of learners data, aiming to optimize learning.
Learning Management SystemThe learning management system (LMS) supports the administration and documentation of training programs through software.
Machine LearningMachine Learning uses artificial intelligence to enable computers to "learn" with data, without being explicitly programmed.
Mixed RealityMixed Reality (MR) integrates virtual objects into the real world.
Mobile LearningMobile Learning refers to learning on the go, over smartphones or tablet computers.
NavatarA navatar is like a narrating avatar, your personal tour guide through a new VR space.
New Technology LearningLearning about the latest technology and how you can adapt to it.
Next Generation TrainingTeaching the technology of tomorrow, preapring for what's coming.
Next Level TrainingTraining that lifts you to the next level.
OnboardingOnboarding is the process which new employees go through to adapt to an organization.
On-Demand LearningOn-Demand Learning enables access to knowledge based content anywhere and at anytime.
On-the-Job Training (OJT)On-the-job training (OJT) is training that is delivered while following a occupation.
Personal DevelopmentPersonal development is a lifetime process to constantly improve yourself in all areas of life.
Predictive Analytics TrainingPredictive analytics analyzes facts to make predictions about future, with the help of data mining or machine learning.
Professional EducationProfessional Eduaction is a training by experts to improve the skills of already professionals.
Professional Training in VRTo be trained by experts in the field of Virtual Reality.
Rapid LearningA high speed in absorbing information.
Role PlayingRole Play puts a learner into a role to practice real work conditions.
ReskillingTeaching skils which are completely different to your current skillset.
Seamless User ExperienceThe seamless user experience is transparent technology towards the user, establishing a seamless machine-human interaction.
Simulation TrainingSimulation-Based Training, models a real world scenario as a training base.
Smart learning systemSmart learning systems support to the learners, to improve their learning based on their needs.
Social LearningSocial learning is a form of online learning where users can discuss, interact, and consult on the learning topic.
Social VRSocial VR means experiencing the VR arena with other users at the same time.
Soft SkillsSoft skills are a human's behavioral competencies, defining their interact in relationships and bonding with others.
Storytelling LearningStorytelling Learning describes the activity of covering education or moral values in a story.
Timeless SkillsA certain skillset, which machines can't learn and will always be unique to humans.
Training Development ProcessThe improvement of training over a period of time.
UpskillingTeaching additional skills.
User Experience (UX)User Experience (UX) refers to the interaction between the user and the device judged by usabillity comfort.
Virtual ClassroomThe Virtual Classroom simulates a real world classroom and has the same purpose.
Virtual CollaborationVirtual collaboration means working together inbetween virtual team members.
Virtual Learning EnvironmentA VR Learning Environment is a educational platform that provides materials that are unaccisible in the classroom.
Virtual RealityVR transports the user into another world chaning the natural surroundings, wether simulated or captured by video.
Virtual Reality as a ServiceVR used to support the user in the required way.
Virtual Reality Commercial ApplicationsVR Commercial Apps are often refered to games or other ways of entertainment
Virtual Reality Customer Service TrainingCustomer Service taught through Virtual Reality.
Virtual Reality Educational ToolsEducational tools which can be visualised only in VR (e.g. Flying through the universe).
Virtual Reality HR ToolVR applied to support HR Departments (e.g. Onbaording).
Virtual Reality in Corporate TrainingCorporate Trainings which include VR for real world simulations.
Virtual Reality OnboardingOnboarding in Virtual Reality can simulate the first day of work, the offcial welcome by the CEO or a tour through the enterprise.
Virtual Reality TeambuildingTeambuilding supported through Virtual Reality.
Virtual Reality Timeless Skill TrainingTimeless Skills taught through VR Simulations.
Virtual Reality SeminarsVR Seminars can either describe Seminars teaching VR or seminars being held via VR.
Virtual ToursSimulated or Real World Filmed Tours in VR.
Virtual TrainingVirtual Training means training done in a simulated or virtual environment.
Visual Knowledge TransferKnowledge transfer refers to sharing or disseminating of knowledge and providing inputs to problem solving.
Visual LearnersVisual learning is a style in which a learner utilizes graphs, charts, maps and diagrams.
VR Animated LearningLearning with the support of VR.
VR AppAn Application applied in the Virtual Reality.
VR Best Practice LearningSimulating the best case scenario in VR and practising with it.
VR Blended LearningBlended learning combines a traditional classroom and e-learning, focused on the use of virtual reality.
VR ContentThe material applied in Virtual Reality
VR Digital Competence TrainingDigital Competence Training enables to adapt in the area of ICT in exponential times, taught in Virtual Reality.
VR Digital LearningDigital Learning, is effective learning supported through Virtual Reality.
VR EventsEvents labeld with the topic Virtual Reality.
VR ExperienceAn Experience made in the Virtual Reality.
VR for BusinessMethods how to apply Virtual Reality into the business.
VR for Human ResourcesVR applied to support HR Departments (e.g. Onbaording).
VR for LearningVirtual Reality combined with known learning methods.
VR Innovation TrainingTraining how to redefine oneself through Virtual Reality.
VR Leadership DevelopmentVR Leadership Development improves the performance of supervisors and managers.
VR Leadership TrainingVR Leadership Training imrpoves the performance of supervisors and managers where they need it.
VR Learning ConceptsLearning Concepts that take advantage of the possibilties that VR posses.
VR Management TrainingMangament Training simulated in Virtual Reality to create a real life effect.
VR Role PlayingThe practise of Role Playing simulated in Virtual Reality.
VR SeminarsEither Seminars teaching VR or seminars being held via VR.
VR SimulationSimulating real life experiences into the Virtual Reality.
VR Soft Skill TrainingTeaching Soft Skills though simulations in Virtual Reality
VR Soccer TrainingTeaching play behavior, tactics or mental strength in VR by simulating game scenarios.
VR Sports TrainingTeaching sports by simualting the high pressure cases of the game in VR and make the user comfortable in these situations.
VR TeambuildingPractising teamwork exercises in VR where a team has to work closely together.
VR TrainingTraining in virtual reality can focus on learning content due to the direct and immersive experience.
VR Training Content CreationCreating Content for VR includes shoting the material, programming, stitiching, animating...
VR WorkshopsWorkshops labeld with the topic Virtual Reality.
VUCAVUCA (volatility, uncertainty, complexity and ambiguity) is an acronym that describes extreme siutations.
Web-Based TrainingWeb-Based Training refers to online-training done in a web-based environment.
Web VRWeb VR presents VR Content in web browsing interfaces.
Workplace LearningWorkplace Learning defines training, that happens at the workplace.
WorkshopWorkshops are training programs with a small group aiming to teach certain skills.